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- on exitFrame
- set the visible of sprite 3 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 6 to 1
- set the visible of sprite 7 to 1
- set the visible of sprite 8 to 1
- set the visible of sprite 9 to 1
- if the timer < 940 then
- unLoad(80, 83)
- if the loaded of member "eyes1" = 0 then
- preloadMember("eyes1")
- end if
- if the loaded of member "eyes" = 0 then
- preloadMember("eyes")
- end if
- if the loaded of member "blackeyeA" = 0 then
- preloadMember("blackeyeA")
- end if
- if the loaded of member "blackeyeB" = 0 then
- preloadMember("blackeyeB")
- end if
- if the loaded of member "blackeyeC" = 0 then
- preloadMember("blackeyeC")
- end if
- if the loaded of member "eye film" = 0 then
- preloadMember("eye film")
- end if
- if the loaded of member "limbbackgrnd" = 0 then
- preloadMember("limbbackgrnd")
- end if
- go(the frame)
- else
- go(the frame + 1)
- end if
- end
-
- on mouseUp
- go(80)
- end
-